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 OVERRIDE

As the sound designer for the multiplayer game Override, I completely overhauled the audio experience. I managed the full audio integration in FMOD and successfully implemented a dynamic music system. Drawing technical inspiration from Riot Games' sound designer Nathan SFX, I crafted an audio landscape heavily influenced by The Finals and Splitgate to ensure the sound perfectly matched the game's fast-paced artistic direction.

My Music System 🎵

 PROJECT LOCKDOWN

Project Lockdown is a collaborative cinematic set within the Counter-Strike universe. In late 2025, I had the opportunity to handle the sound design and audio mixing for the project, which marked my first professional experience in the industry. Recently, thanks to the success of our trailer and the dedication of the entire team, one of the weapon skins featured in our cinematic was officially added to Counter-Strike!

ATsugami 


Atsugami is a 2v2 fighting game in which players control the body part of their choice. As an avid fighting game player and the project's sound designer, I drew heavy inspiration from Street Fighter 6. I created audio synthesis and recorded cardboard sound effects to perfectly align with the artistic direction.  

LINK 🕹️

ZEYN'BUILDERS 


Zeyn'Builders is a low-stakes, cooperative game where players build the most beautiful sandcastles. As the sound designer on the project, I was tasked with delivering high-quality audio assets under strict time constraints. I drew inspiration from a cute and cozy artistic direction, similar to titles like Tiny Glade or Hozy.

LINK 🕹️

WEATHERING THE STORM | UBISOFT VOLUNTEER WEEK

This is my first project and my first game jam where I worked as a sound designer.

The goal of this game jam was to create a game based on current climate issues in different countries around the world, where populations are facing serious environmental difficulties.

The game puts the player in various regions affected by extreme weather conditions. The main objective is to anticipate and prevent different natural disasters and dangerous weather phenomena by using meteorological data and forecasts. Through gameplay, the player must understand the climate situation, react in time, and make decisions to reduce the impact of natural hazards on people and environments.


LINK 🕹️

ARTFX PROJEcT


In 2023-2024, I had the opportunity to do the 5.1 sound editing for ARTFX's short films thanks to my training in audiovisual sound design at Slope. I was also able to do field recording and work in a sound effects auditorium in Martigues, which allowed me to produce a coherent, consistent, and comprehensive piece of work.


YouTube Playlist 🎬